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Raymarching Visuals

This project was my first exploration into interactive visuals. This also was one of the first projects that included custom shaders.

I wrote a raymarching shader following online tutorials, using two spheres and a cube to generate the shape in the video. Duplicating it along all three axises and utilizing a high fov gave the illusion of an endless space.

These visuals was for a outdoor music event called "The Duggaz of Oz". The stagefront was an homage to the scene when The Wizard of Oz is confronted near the end of the self-titled movie. In the mouth was a cutout with a monitor displaying the visuals.

 

At the front of the stage was a gamepad controller that patrons could pick up and move around in the space. Controls included moving and rotating the camera as well as altering the colour.

During the event I made some hot fixes as I realised small design flaws, such as making the camera automatically move around if no-one uses the controller after a certain period of time.

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